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Download Zing Game Video Tutorials

These VMK take you through the game design process of creating a simple word search game using the Shader Engine. The Shader Engine VMK series can be used as the starting point for this project if you have completed all the VMK up to 110. Alternatively you can purchase the Zing VMK Series which comes with a pre-compiled debug version of the Shader Engine or the Complete Zing Game Development bundle.
19 Files3 hr 16 min
0

Introduction

Free
0
25.0
6 min
A brief introduction to the Zing series. I demonstrate the game that will be developed in this video.
1p1

Setup Part 1/2

20.0 MB
20.0
20.0
 
In this video I demonstrate how to setup Visual Studio so that we will be ready to start entering the Zing game code.
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1p2

Setup Part 2/2

19.7 MB
19.7
19.7
20 min
In this video I demonstrate how to setup Visual Studio so that we will be ready to start entering the Zing game code.
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2

Main.cpp

15.7 MB
15.7
15.7
9 min
The main.cpp file is created in this video. The Zing exe is blocked from concurrent executions and command arguments are handled when the application is launched.
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3

Game Class

23.3 MB
23.3
23.3
14 min
The Zing game class is created in this VMK. This class will hold all of the Zing game logic and is directly integrated into the Shader Engine. By the end of the video, OpenGL will be setup and ready to render the splash screen which is coming in the next VMK.
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4p1

Title Screen Part 1/2

24.0 MB
24.0
24.0
 
In this video I show how to create the Zing title screen. The main image texture is loaded, an animation is played and a gun shot sound effect are all the pieces that are put together in this VMK.
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4p2

Title Screen Part 2/2

23.6 MB
23.6
23.6
25 min
In this video I show how to create the Zing title screen. The main image texture is loaded, an animation is played and a gun shot sound effect are all the pieces that are put together in this VMK.
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5

Game States

19.6 MB
19.6
19.6
12 min
In this video I add the game state class to the Zing game. This class is responsible for keeping track of the game while it is being played so that the correct game screen is rendered on the display.
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6p1

Loading Assets Part 1/3

29.5 MB
29.5
29.5
 
All of the Zing assets are provided in this vmk and I show how to load all of the ones that are used in the main game screen. I also go over the process of how I created the assets used in the game.
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6p2

Loading Assets Part 2/3

29.5 MB
29.5
29.5
 
All of the Zing assets are provided in this vmk and I show how to load all of the ones that are used in the main game screen. I also go over the process of how I created the assets used in the game.
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6p3

Loading Assets Part 3/3

28.7 MB
28.7
28.7
35 min
All of the Zing assets are provided in this vmk and I show how to load all of the ones that are used in the main game screen. I also go over the process of how I created the assets used in the game.
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7p1

Shooting Letters Part 1/2

16.0 MB
16.0
16.0
 
In this video I show how to make the gun shoot and also how to make the lettered cans fly off the shelf.
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7p2

Shooting Letters Part 2/2

15.6 MB
15.6
15.6
11 min
In this video I show how to make the gun shoot and also how to make the lettered cans fly off the shelf.
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8

Speech

22.4 MB
22.4
22.4
10 min
In this video I show how to make the main player speak text in a speech balloon. I also show how to handle playing back audio files to match the spoken text that shows up on the screen.
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9p1

Bullets Part 1/2

17.0 MB
17.0
17.0
 
In this video I show how to keep track of all the bullets in the game. Game logic for finishing and restarting the game is also implemented.
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9p2

Bullets Part 2/2

16.8 MB
16.8
16.8
16 min
In this video I show how to keep track of all the bullets in the game. Game logic for finishing and restarting the game is also implemented.
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10p1

Words Part 1/2

25.5 MB
25.5
25.5
 
In this video I show how to implement the details for the word find puzzle. Random words are chosen from a list, and the user has to guess letters contained in the word. Each correct letter shows up in the puzzle, and each incorrect guess causes you to lose a bullet.
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10p2

Words Part 2/2

25.3 MB
25.3
25.3
23 min
In this video I show how to implement the details for the word find puzzle. Random words are chosen from a list, and the user has to guess letters contained in the word. Each correct letter shows up in the puzzle, and each incorrect guess causes you to lose a bullet.
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11

Credits Screen

20.0 MB
20.0
20.0
9 min
In the final Zing video in this series, I show how to implement the scrolling credits screen.
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